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Bibliometric Analysis of Studies Related to Reality Technologies in Marketing
Abstract
The accelerating pace of technological advancements in recent years has brought about structural and strategic transformations within the field of marketing. Particularly under the influence of digitalization, consumer expectations have shifted toward more interactive, personalized, and experience-oriented practices. In this context, the concept of Extended Reality (XR) has emerged as a comprehensive term in the literature, encompassing Virtual Reality (VR), Augmented Reality (AR), and Mixed Reality (MR) technologies.
This study presents a bibliometric analysis aiming to explore the integration of reality technologies into marketing literature. The analysis covers publications indexed in the Web of Science (WOS) database between 2016 and 2025, filtered by the keyword “marketing” and the terms “virtual reality,” “augmented reality,” “mixed reality,” and “extended reality.” Only articles categorized under the business field—including journal articles, research articles, and early access publications—were included in the analysis, while book chapters and conference proceedings were excluded.
The findings highlight the transformative potential of augmented, virtual, and mixed reality technologies in shaping marketing strategies and practices. The analysis offers valuable insights for both academics and practitioners seeking to utilize these technologies effectively. Ultimately, this study aims to support stakeholders by enabling a better understanding of the leading authors, countries, institutions, and emerging trends that stand out in terms of citation and publication networks. Moreover, it serves as a preliminary reference for researchers planning to conduct further studies in this field.
Keywords
Kaynakça
- Alajmi, Q., Al-Sharafi, M. A., & Abuali, A. (2020). Smart learning gateways for Omani HEIs towards educational technology: Benefits, challenges and solutions. International Journal of Information Technology and Language Studies, 4(1), 12–17.
- Ambika, A., Shin, H., & Jain, V. (2025). Immersive technologies and consumer behavior: A systematic review of two decades of research. Australian Journal of Management, 50(1), 55–79.
- Arghashi, V., & Yuksel, C. A. (2022). Interactivity, inspiration, and perceived usefulness! How retailers’ AR-apps improve consumer engagement through flow. Journal of Retailing and Consumer Services, 64, 102756.
- Barnes, S. (2016). Understanding virtual reality in marketing: Nature, implications and potential. SSRN. https://doi.org/10.2139/ssrn.2909100
- Barrera, K. G., & Shah, D. (2023). Marketing in the metaverse: Conceptual understanding, framework, and research agenda. Journal of Business Research, 155, 113420.
- Biercewicza, K. (2024). Using mixed reality for green marketing strategies: Bibliometric analysis. Procedia Computer Science, 246, 5488–5497.
- Breidbach, C. F., Brodie, R., & Hollebeek, L. (2014). Beyond virtuality: From engagement platforms to engagement ecosystems. Managing Service Quality, 24(6), 592–611.
- Chen, H., Li, H., & Pırkkalainen, H. (2024). How extended reality influences e-commerce consumers: A literature review. Electronic Commerce Research and Applications, 65, 101404. https://doi.org/10.1016/j.elerap.2024.101404
Ayrıntılar
Birincil Dil
Türkçe
Konular
Dijital Pazarlama
Bölüm
Bibliyografi
Yayımlanma Tarihi
3 Ocak 2026
Gönderilme Tarihi
5 Ağustos 2025
Kabul Tarihi
2 Kasım 2025
Yayımlandığı Sayı
Yıl 1970 Cilt: 8 Sayı: 2